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Design Books

This is a list of Interaction Design books that I am making to keep track of the books I want to read or reread. Anyone interested in the subject is welcome to use it as well.
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Atomic Design (Brad Frost)
Atomic Design
1
Brad Frost
User Story Mapping: Discover the Whole Story, Build the Right Product (Jeff Patton)
User Story Mapping: Discover the Whole Story, Build the Right Product
2
Jeff Patton
The Best Interface Is No Interface: The Simple Path to Brilliant Technology (Golden Krishna)
The Best Interface Is No Interface: The Simple Path to Brilliant Technology
3
Golden Krishna
The Practitioner's Guide to User Experience Design (Luke Miller)
The Practitioner's Guide to User Experience Design
4
Luke Miller
The User Experience Team of One: A Research and Design Survival Guide (Leah Buley)
The User Experience Team of One: A Research and Design Survival Guide
5
Leah Buley
Mental Models: Aligning Design Strategy With Human Behavior (Indi Young)
Mental Models: Aligning Design Strategy With Human Behavior
6
Indi Young
Prototyping for Physical and Digital Products (Kathryn McElroy)
Prototyping for Physical and Digital Products
7
Kathryn McElroy
The UX Book: Process and Guidelines for Ensuring a Quality User Experience (Rex Hartson, Pardha Pyla)
The UX Book: Process and Guidelines for Ensuring a Quality User Experience
8
Rex Hartson, Pardha Pyla
Data-Driven Design: Improving User Experience With A/B Testing (Rochelle King & Sean Power)
Data-Driven Design: Improving User Experience With A/B Testing
9
Rochelle King & Sean Power
Invisible Cities (Italo Calvino)
Invisible Cities
10
Italo Calvino
Good Strategy Bad Strategy (Richard Rumelt)
Good Strategy Bad Strategy
11
Richard Rumelt
Thinking Fast and Slow by Daniel Kahneman, (Education Frontier)
Thinking Fast and Slow by Daniel Kahneman, (Education Frontier)
12
The Tao of User Experience (Robert Hoekman)
The Tao of User Experience
13
Robert Hoekman
Borge Mogensen: Simplicity and Function (Borge Mogensen)
Borge Mogensen: Simplicity and Function
14
Borge Mogensen
How to Use Graphic Design to Sell Things, Explain Things, Make Things Look Better, Make People Laugh (Michael Bierut)
How to Use Graphic Design to Sell Things, Explain Things, Make Things Look Better, Make People Laugh
15
Michael Bierut
Pervasive Information Architecture: Designing Cross-Channel User Experiences (Luca Rosati)
Pervasive Information Architecture: Designing Cross-Channel User Experiences
16
Luca Rosati
Designing for Interaction: Creating Innovative Applications and Devices (Dan Saffer)
Designing for Interaction: Creating Innovative Applications and Devices
17
Dan Saffer
Game Storing: A Playbook for Innovators, Rule Breaker and Change Makers (Dave Gray)
Game Storing: A Playbook for Innovators, Rule Breaker and Change Makers
18
Dave Gray
Lean UX: Applying Lean Principles to Improve User Experience (Jeff Gothelf, Josh Seiden ()
Lean UX: Applying Lean Principles to Improve User Experience
19
Jeff Gothelf, Josh Seiden (
Designing for the Digital Age: How to Create Human-Centered Products and Services (Kim Goodwin)
Designing for the Digital Age: How to Create Human-Centered Products and Services
20
Kim Goodwin
Sketching User Experiences: Getting the Design Right and the Right Design (Bill Buxton)
Sketching User Experiences: Getting the Design Right and the Right Design
21
Bill Buxton
Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (3rd Edition) (Voices That (Steve Krug)
Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (3rd Edition) (Voices That
22
Steve Krug
Bottlenecks: Aligning UX Design With User Psychology (David C. Evans)
Bottlenecks: Aligning UX Design With User Psychology
23
David C. Evans
The Elements of User Experience: User-Centered Design for the Web and Beyond (Jesse James Garrett)
The Elements of User Experience: User-Centered Design for the Web and Beyond
24
Jesse James Garrett
Smashing UX Design: Foundations for Designing Online User Experiences (Jesmond Allen, James Chudley)
Smashing UX Design: Foundations for Designing Online User Experiences
25
Jesmond Allen, James Chudley
Information Architecture for the World Wide Web: Designing Large-Scale Web Sites (Peter Morville Louis Rosenfeld)
Information Architecture for the World Wide Web: Designing Large-Scale Web Sites
26
Peter Morville Louis Rosenfeld
100 Things Every Designer Needs to Know About People (Susan Weinschenk)
100 Things Every Designer Needs to Know About People
27
Susan Weinschenk
Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics (Thomas Tullis, William Albert)
Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics
28
Thomas Tullis, William Albert
Interviewing Users: How to Uncover Compelling Insights (Steve Portigal)
Interviewing Users: How to Uncover Compelling Insights
29
Steve Portigal
Quantifying the User Experience: Practical Statistics for User Research (Jeff Sauro, James R. Lewis)
Quantifying the User Experience: Practical Statistics for User Research
30
Jeff Sauro, James R. Lewis
About Face: The Essentials of Interaction Design (Alan Cooper)
About Face: The Essentials of Interaction Design
31
Alan Cooper
Designing Bots: Creating Conversational Experiences (Amir Shevat)
Designing Bots: Creating Conversational Experiences
32
Amir Shevat
Tragic Design: The Impact of Bad Product Design and How to Fix It (Jonathan Shariat,‎ Cynthia Savard Sauc)
Tragic Design: The Impact of Bad Product Design and How to Fix It
33
Jonathan Shariat,‎ Cynthia Savard Sauc
Designing for Wearables: Effective UX for Current and Future Devices (Scott Sullivan)
Designing for Wearables: Effective UX for Current and Future Devices
34
Scott Sullivan
Just Enough Research (Erica Hall)
Just Enough Research
35
Erica Hall
Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days (Jake Knapp)
Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
36
Jake Knapp
The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the San (Alan Cooper)
The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the San
37
Alan Cooper
Building Design Strategy (Thomas Lockwood (Editor), Thomas Walton (Editor))
Building Design Strategy
38
Thomas Lockwood (Editor), Thomas Walton (Editor)
This Is Service Design Thinking (Marc Stickdorn)
This Is Service Design Thinking
39
Marc Stickdorn
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